Special Guest Interview: Mark Behm

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“Theft” by Animation/Illustration Artist Mark Behm. Personal work done using himself as reference — a common practice among artists in every era.

Today we are privileged to have the multi-talented Mark Behm join us at the Animated Spirit. I’ve known Mark for over 15 years, and he’s one of the most diverse, talented and humble artists in the industry. He can draw, paint, animate, design, model, rigg and program. Seriously, I don’t know what Mark can’t do. He’s animated at the highest levels for feature films at Blue Sky Studios and Dreamworks Animation, and created gorgeous designs as a visual development artist at Valve and Epic Games (where he now serves as a Senior Concept Artist). His work has been showcased in art galleries, “Art Of” books as well as in highly acclaimed collections like Spectrum, which showcases the absolute best in science-fiction illustration. He’s a prolific artist whose spirit and creativity is highly valued in the art community. You’re in for a visual treat!

Watch Mark demo his work live, on his Twitch Stream!


1. Welcome Mark! Thanks for joining us!

Thanks for the opportunity, James!

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“Riddle of Steel.” Personal art by Mark Behm.

2. Can you share a little about yourself, as to where you’re originally from and what your early interests were before becoming an animation artist?

I’m from New Jersey — in the pine barrens east of Philadelphia. My early interests were about the same as what I do during the day.

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Mark Behm artwork for Paizo Publishing’s Pathfinder Role Playing Game.

3. What inspired you to be part of the animation industry, and what were those first steps like breaking in?

Toy Story! I was working doing multimedia stuff and freelance illustration. A few artists and I went to see it and I was blown away. It set in motion a plan to make a change. I’d spent my childhood around animation art and defaced all the corners of my notebooks and schoolbooks as little flip-books. I got the Illusion of Life for Christmas when I was 9. I wanted to be in special effects when I grew up. I invested a ton of money in an old SGI workstation and a copy of Maya 1.0 and set to making a reel.

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More Pathfinder Art done for Paizo Publishing by Mark Behm.

Through a friend, I met Chris Gilligan, a stop-motion animator who was starting a NYC animation shop and wanted to mentor some guys in a more traditional way. He asked if I would be interested and I jumped at the chance. I took off work (multimedia artist at the time) twice a week to take a 3 hour bus and subway ride to the studio” to work on mentoring and projects. It didn’t last very long but it solidified my childhood foundation, wet my appetite and focused me on what was important. From there I worked on a series of short physical and dialog clips for my reel. That is what got me working. First in NYC commercial work, then direct-to-video work in Chicago, then my first feature job back in New York at Blue Sky where we met.

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Concept Art for Valve’s DOTA 2 by Mark Behm.

4. You’re one of the rare artists that excel in multiple aspects of this art form; character animation, rigging, modeling, and visual development (concept art). How did that happen?

When I started animating, rigging and modeling was a requirement. If you wanted to animate a character there was only one way: go make one. I don’t enjoy rigging or the technical aspects of modeling but I do enjoy modeling and sculpting in 3D. I like to make stuff and that’s just another creative outlet. I use that skill all the time in vis-dev work.

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Concept work for Valve’s DOTA 2 by Mark Behm.

5. You primarily do concept work now, what made you ultimately decide on this path? and do you miss the other aspects of animation pipeline?

Like I said, I like to make stuff. I’ve been inventing things and drawing heroes and monsters since I was a kid. I went to school for illustration. The whole time I worked in animation I was doing concept art and illustration in a freelance capacity. It’s more like I detoured to work as an animator. An Intentional detour to be sure, but what I do now is more where I belong. When I was animating full time in features, I spend too much of my free time drawing, painting, designing monsters. It was a sign. When you are painting on your tablet PC as you wait for a playblast… you need to start asking why.

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Concept work for Valve’s DOTA 2 by Mark Behm.

I don’t miss animation from a large scale production standpoint. I’d rather reserve it for personal work. I also enjoy the creative and advantageous scheduling aspects of the early part of the pipeline. Everyone is less rushed and stressed. They tend to be more free and creative. A little pressure and touch of fear can be a good motivator but the sharp teeth of a deadline and the ‘suits’ tapping their watches rarely makes for good work.

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Concept Art for Valve’s DOTA 2 by Mark Behm.

Someday I’d like to work on an independent short with a friend. We’ve been talking about it for a decade but we both still have bills to pay. He somehow finds time to do his but I’m too ADD to focus on one big project at the moment.

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Hammershot Concept Art done for Epic Games’ Fortnite by Mark Behm.

6. Tell us a bit about your work day. How do you get started each day? What’s your routine?

At Epic Games we have Dailies with our art director just like we do in film. I get in early, work on whatever is on my plate and maybe go to Dailies if I have something to show or want to keep up on what’s going on. After that I spend the rest of the day drawing and painting — and sometime modeling if I have some hard-surface thing to work out and 3d might be faster. Go out to lunch w the guys. 2pm is workout time. After that the AD comes around to desks if you have something else to show. Work on changes and new stuff till I go home. I have anywhere from a single task to a half dozen to work on at any given time. It might be a character, creature, costume, environment, or hard-surface design. That kind of variety is something I love about this part of production. I have been lucky enough to work on both Paragon and Fortnite, so I get to play with two stylistically divergent worlds.

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Epic Games’ Paragon Khaimera character designed by Mark Behm.

7. You’ve produced a book and continue to creative work outside of production. What inspires you to keep creating?

When I produced the images for the book I was in a particularly un-creative point in my career. At the time I felt my directors were getting more and more conservative in their decision-making processes.The focus seemed to shift from idea and performance to polish and finish. Watching great work from all my peers get neutralized in Dailies was hard. As a creative person — that energy had to go somewhere. So I spent all my down-time on 2D art. I didn’t even realize it was happening for a long time. I noticed this trend in my behavior at some point and have since found it’s been a reliable indicator that something is off with my day job.

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Concept Art for Wizards of the Coast’s Dundgeons and Dragons by Mark Behm.

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Concept Art for Wizards of the Coast’s Dundgeons and Dragons by Mark Behm.

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Concept Art for Wizards of the Coast Dundgeons and Dragons by Mark Behm.

8. Being an artist is challenging. As a family man, how do you balance yourself in the face of all the external, as well as personal demands?

Yes – something has to give! I made sure it wasn’t my family or my relationship with my wife, or my art. So it was sleep. I tend to need less sleep than most people and I often take even less than I need. Even when I’m not working I don’t like to put the day away! It’s not good or healthy, but it’s what I do. I think I inherit it from my uncle. I’d go to bed — him reading in the living room at 2am. I get up at 7 — he’s up reading in the same chair. Wait — did he change clothes? Can’t remember. Does he sleep? I never found out.

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A beautiful environment piece done for “Sketch A Day” by Mark Behm.

9. A hypothetical; if you were to choose anyone in history that you could apprentice under, who would it be?

Oh there’s a new one every couple months and many are still alive and younger than I am! I’m a big fan of the apprentice/mentor relationship model when done right. As it implies the critical element of skill-development rather than just knowledge acquisition and accumulation.

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Creature” by Mark Behm. Another personal piece displaying Mark’s lovely sense of color and light.

Can I have a few?! I’d love to sit in and watch Norman Rockwell’s work in the 30’s. And J.C. Leyendecker. And Mucha. And Sargent. Wait – Frazetta!! How much juice does this time machine have?

Another live video demo of Mark’s marvelous working process. Absolutely amazing!

10. Thank you so much for your time Mark! We look forward to seeing more of your awesome work!

To see more of Mark’s artistry, visit his Website or his various accounts at:

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Twitch

Acting Analysis: Daniel Day-Lewis

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Daniel Day-Lewis plays the heroic Hawkeye from Michael Mann’s inspiring epic, The Last of the Mohicans, one of many character portrayals in his brilliant on-going career.

“I like things that make you grit your teeth. I like tucking my chin in and sort of leading into the storm. I like that feeling. I like it a lot.” — Daniel Day-Lewis

There are actors and then there are ACTORS. Humphrey Bogart, Meryl Streep, Marlon Brando, Jack Nicholson — artists such as these command the screen and have come to forever define the characters they played. Any thought of an alternative encompassing those roles is unfathomable. Today, we look to the acting talents of Daniel Day-Lewis, an artist some would consider to be the greatest actor of all-time. It’s a proclamation that is difficult to argue with.  A winner of the Best Actor Academy Award an unprecedented three times, he’s widely known as a devout performer completely immersed in the method form of acting, an actor who becomes the personalities he creates. From moving our hearts with his performance as a man suffering from cerebral palsy to playing one of the most important leaders in American history, there aren’t that many actors that have demonstrated such great range and receive such wide critical acclaim.

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Daniel Day-Lewis and Lina Olen star in Unbearable Lightness of Being, directed by Philip Kaufman, a film about a man who battles with his choice of sexual freedom over matters of the heart.

“I suppose I have a highly developed capacity for self-delusion, so it’s no problem for me to believe that I’m somebody else.” — Daniel Day-Lewis

Today, we’ll take a look at a few scenes of his from a small four-film sample. In each one, we’ll see that not only are Day-Lewis’s creations wholly original but that he utterly encapsulates the full range of human expression — mental,  physical, and emotional. Like the aforementioned legends before him, he has formulated characters that have come to define the very films in which they place.

Gangs Of New York (2002):

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In Martin Scorcese’s colorful, if sometimes cartoony portrayal of turn of the century America, Gangs of New York, Daniel Day-Lewis plays the charismatic villain, Bill The Butcher, a principled yet violent man, who leads an array of characters fighting for the rights to the underworld in the Five Points district of New York City in the late 19th century.

In this magnetic scene, Day-Lewis delivers a lesson in presence, rhythm and texture. Moments of stillness contrasts assertive action giving the scene weight and magnifying tension. Watch how he balances the use of body language, hesitations in his voice and cold hard stares, all of which culminates into a character who both interests us yet frightens us at the same time. When he reminisces, he lets us inside, and his Bill The Butcher is charming, human and likeable. Then, in the blink of an eye, the tone changes and the directness in which he dictates the terms pushes both us and his adversary (Amsterdam, played by Leonardo DiCaprio) back, as if he owns us, like we’re only here because he lets us be here. Afterwards, he draws us back in again, forcing us to listen attentively, playing us back and forth like the master puppeteer that both he and his character is. The scene wraps up beautifully with a series of telling physical gestures marking the end of a tale well told.

Gangs of New York may not be one of legendary director Martin Scorcese’s best, but Daniel Day-Lewis’ Bill The Butcher shines, stealing scene after scene with his physicality, vocal delivery and command of any scene he’s in.

My Left Foot (1989):

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In Director Jim Sheridan’s moving biography My Left Foot, Daniel Day-Lewis plays the real life story of Cerebral Palsy victim, Christy Brown — a spastic quadriplegic who later becomes a successful writer, poet and artist using only his left foot. The character is both inspirational yet unsentimental which is an unusual take on disadvantaged film characters who are typically portrayed with excessive melodrama and likeability. Day-Lewis creates a completely convincing character who challenges his environment and our view of someone living under the kind of circumstances which are beyond our comprehension.

In this five minute scene, Day-Lewis transforms his character midway by breaking out into a physical performance that grips the audience, first with stillness and then with action. Here, the physical challenges are magnified by the expression of the character’s deep emotional loneliness, creating both discomfort and empathy. Watch carefully how the tension builds and is ultimately expressed in violence. What results is tremendous sorrow and relatability. Director Jim Sheridan’s nice touch with the camera — panning around to other characters during Christy’s change in state — results in a larger perspective of the darkness and tragedy of human behavior. We feel like them — awkward, frightful and helpless — much like Christy has felt his whole life never knowing what might happen next.

The film is inspirational (and marks the first of Daniel Day-Lewis’ three Oscars). The performance is unforgettable.

There Will Be Blood (2007):

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Day-Lewis plays oil prospector Daniel Plainview in There Will Be Blood, P.T. Anderson’s turn of century film about a man whose family, faith and fortune culminates into madness. A thoroughly enrapturing character study, it’s a film that haunts us long after the film credits roll.

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In these two scenes from the film (they need to be seen together to understand them), we have Daniel first having a meeting with some company men who aim to purchase his land. At the end of this clip, Plainview storms after being offended by the man’s remarks. But before doing so, he verbally threatens him as he makes clear his position when he’s pushed by either aggression or patronization. In the second scene, he’s with his young son at a restaurant before being irked by the arrival and presence of those same adversaries. It is in this scene, where the acting really shines, as we begin to witness his pride and view of injustice (according Daniel’s own principles anyway) boil in his eyes. You witness his outlandish mockery with his little playful act with the napkin, and then, when it becomes too unbearable to stay put, he makes his displeasure known directly.  The final act of drinking the other man’s whisky is the perfect exclamation mark of a proud and imposing man, who despite his flaws, earned his keep. (Note: This action affirms his character. There is a brilliant earlier scene in the movie where his character crawls his way back to town after having broken his leg from falling down a mine shaft. It’s a scene that showcases his character’s most admirable trait – his grit and determination – one that allows the audience to respect and follow him even if doesn’t morally justify his more abhorrent actions later on.

Lincoln (2012):

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In this most subdued direction by Steven Spielberg, we get to witness one of Daniel Day-Lewis’ latest and most perhaps most brilliant creation — America’s 16th president, Abraham Lincoln. It’s been rumored that the actor spent eight months in seclusion to develop the character, from his voice all the way down to how the president would walk, sit and gesture. The portrayal is so convincing, that it’s impossible to think Lincoln walked or talked any other way. It reminds me of the story of Gilbert Stuart‘s painting of America’s first president George Washington, known as the Lansdowne Portrait. It conveyed such a regal and dignified portrayal of the president that despite it not being the most accurate likeness of him, it came to define how he would look forever in history. Every minted coin and paper currency uses that particular portrait of Washington.

“A voice is such a deep, personal reflection of character.” – Daniel Day-Lewis

In this crucial moment in the film, Day-Lewis’s character expresses not only his angst but his absolute determination and resolve when it comes to abolishing slavery in America. Here, you witness not only dignified physical expression but absolute control through his voice, which reveals deeply his frustration with the political process and the pain it has caused him. The verbal here leads and implies the physical. And as the scene plays, he becomes more animated and his drive extends more and more into his physical being, his strength building with his anger and resolve. It’s a great escalation of total human expression.

“Leaving a role is a terrible sadness. The last day of the shooting is surreal. Your soul, your body and your mind are not ready at all to see the end of this experience. In the following months after a film shoot, one feels a deep sense of void.” — Daniel Day-Lewis

There has already been so many accolades and so much said about Daniel Day-Lewis that one can easily disregard all this as another glorification of actors and their celebratory status. But if we do that, we forget to actually look at the work and study it.  We must always search for and analyze the technique, form and intent of great artistry to understand it and be touched by it and to come closer to it in our own work. And ultimately, we need to look and listen to it to be inspired because we always need inspiration. Day-Lewis’ devotion as an actor displays such tremendous comprehensiveness — taking in everything and then giving everything and more — that it reminds us that when our craft begins to defines us and us the craft, a great symbiotic relationship has been founded. This is a great personal joy to us as artists.

“At a certain age it just became apparent to me that this was probably the work that I would have to do.” — Daniel Day-Lewis