Animation Tip: Phrasing

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These marvelous story sketches of Dumbo and his mother by Disney story maestro Bill Peet lay out all the action and emotions. Such poignant storytelling requires nearly perfect animation – animation that is sophisticated, layered yet unmistakably clear.

In the words of Disney great, Ham Luske:

In your work, the thought comes first — think, see and feel before you begin to draw… never make a movement or gesture without a reason.

The key thing I believe Luske was saying is that, first,  you have to have an idea to start — something to grab on to before making any attempt at expression — and second, that the expression of any such ideas must be in the form of physical action. There really is no other way to animate.

Sure, there’s a trendy movement towards subtlety in animation now, owing heavily to the dominance of ideas from live action and from directors/supervisors who are demanding more realism. But remember, it’s movement that conveys ideas in animation not talking heads.

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My Dinner with Andre might be an acclaimed film, but it’s hardly visually-arresting, and mimicking such limited visual activity, for the most part,  should be avoided in animation.

Phrasing is the effort to present ideas through a series of movements. Well-planned and expertly-transitioned phrasing makes for animation that is both entertaining, beautiful and natural – you’re convinced of its believability while awed by its beauty.

Complete stillness fails in animation and especially in 3D where the technology is “too perfect”. Pixels freeze, as the character, and the light that catches it, fail to register “aliveness.” If there’s one good thing about motion capture data, is that it reveals how much movement actually exits even when a character is “still” — there is movement in non-action except that it’s just really small. Good phrasing consists of a carefully planned series of actions and non-actions that make the scene feel textured and well-balanced. In the words of master animator, Eric Goldberg:

“This pattern of movement should serve two purposes; one, to make a visual equivalent of the highs and lows found in the actor’s delivery (and) two, to express visually the thought behind the spoken words.”

https://www.youtube.com/watch?v=ryH1HEYHI7Q&feature=youtu.be

The delicious introduction of the genie in Walt Disney’s Aladdin. The sharp display of timing, shape change and rhythm, make this scene a great precursor to the style of movement that would dominate the film’s humor and energy. Animation by Eric Goldberg.

Again, the focus is on finding the right visual representation of ideas through movement. After all, animation is essentially about controlling how shapes look and how they move. Those are very tangible, physical elements being used to create performance. It really is a simple as that, for such are the tools we are limited to. As an animator, neither the story nor the voice that drives the performance belong to you. Both context and content have been provided. You simply have to play the part (and do it justice).

https://www.youtube.com/watch?v=EkC9MJZOgvE&feature=youtu.be

A clip from an ABC special on the late Robin Willams, and his marvelous contribution to Aladdin’s genie.

That, of course, means that you not only have to plan well and know what you want, but you must also have a strong understanding of forces — for physicality is all about forces. In the words of Eric Larson, one of Disney’s Nine Old Men:

“Action is a manifestation of force – something caused it. This we must understand before we can interpret it in our drawings (animation).”

In general, when laying out your action, it’s good to time less activity at the start of your actions/phrases and express the high lite of the performance towards the end. This way, the dominant idea reads clearly and more powerfully. Nothing gets lost, in priority or presentation. Do this, and you will have performed your duty.

https://www.youtube.com/watch?v=rmAvWxWM4jw

Michal Makarewicz’s animation of Syndrome from Pixar’s The Incredibles, is rhythmical, textured and fun. Watching it repeatedly you can see how he builds the energy and anticipation for the final release of expression at the end, syncing perfectly with Jason Lee’s excellent voice acting. (To see more of the artist’s work, visit here.)

When there are multiple ideas in a shot, or when the scene is particularly long, find ways to expand the variation of highs and lows in emotion and the use of visual movement, in both 2d and 3d space. Use the layout, use the screen space, take advantage of the time you have to present your ideas by easing into space and time in some areas while punching into others, giving the work texture and a varying crescendo of peaks and valleys.

Variation is essential because audiences today, unfortunately, lose interest quickly. Work to alter paths to and away from camera, as well as within the broader 2D layout (frame of the camera). The best animators make use of such visual (and virtual) space astutely to create depth, impact and texture.

https://www.youtube.com/watch?v=MtgXCWY5smo

More Eric Goldberg genius; this time we see a fine textural display of setting up tempo, exit and re-entry of forms, showcasing the quick and magical transformations of the character.

A scene should set up and play out like a beautiful little tune or a short theme park ride with varying speeds, ups and downs, moments for rest, anticipation and excitement. Even naturally gentle and quiet scenes have their changing levels of visual energy. The key is giving the animation weight, both physically and emotionally.

https://youtu.be/_tndWdzDTg0

Beautiful compilation of the various stages of animation used in Blue Sky Studio’s Epic by the ever-talented Jeff Gabor . The thought, phrasing, and layering of ideas and action he puts into his artistry make him one of the best in the industry. (To see more of the artist’s work visit here.)

Phrasing can be a simple or complex concept. The idea is to give the audience as fulfilling a ride as possible regardless of its length or level of energy. When executed well, phrasing is a great way of adding complexity without confusing things and taking away from the central message of the shot.

 (Correction: Author’s apologies to Michal Makarewicz for incorrectly giving credit of his Ratatouille shot to John Kahrs in the original posting.)

The Five Phases of Work

In the words of author, Marianne Williamson:

“Nature is infinitely creative. It is always producing the possibility of new beginnings.”

Phase One: Beginnings

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Mufasa counsels Simba, on how to hunt prey from Walt Disney’s The Lion King. Animation by Supervising Animator, Tony Fucile.

Everyone’s been there — whether you start a new job, begin a new project, or work with new people — that tingle down your spine only happens once. The anticipation is both tantalizing and frightening at the same time. You have ideas, but it sits before the vast unknown. This is what happens when you’re doing something new and art is all about that. The truth is, every situation is new — every shot, sequence, layout or painting — and that’s the challenge. Such a professional mindset and standard is what you strive for regardless of the task. That way, the work stays fresh, and more importantly, you stay fresh. Your mental and emotional attitude should be right even before you take your first step into production.

Phase Two: Preparation and Planning.

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Thumbnail sketches sit atop final key drawings by Supervising Animator David Pruiksma (one of my favorite instructors ever). In these marvelous tiny sketches, the artist shows wit and wonder while exploring the peak moments of the dialogue.

Here’s where you begin. Here’s where you plan, play and explore. You seek out the greatest possibilities. It’s also the stage where most beginners and amateurs falter — too eager to dive right into the work, they skip out the thinking,  not realizing that only good preparation and planning will give the work a chance at being original or effective. Professionals devote hours conducting research, shooting video, collecting resources, doing thumbnail sketches and preliminary tests — work never meant to be seen in any sort of final form but give a good logical sense of what might or might not work. Top craftsmen spend as much as half their time doing this kind of preparation. The process is not unlike that of top musicians or athletes who spend half their time in study as much as in practice to achieve the highest performance. Solid preparation and planning is often what separates the top performers from the rest of their peers.

Phase Three: Doing the work.

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Tenzing Norgay and Edmund Hillary’s crew in their the historic ascent of Mount Everest in 1953.

This phase, for many people, is mentally the hardest. This is when you know what to do, you suspect you know how to do it (with art, you never know for sure), and you’re about to plunge right into the grind. You’ve got your plans in front of you, the rough first steps begin, and a deadline awaits, sitting there at the end of the hall, like a shylock waiting to collect (in this case your inevitable mistakes and miscalculations). The task suddenly appears monumental and there’s the danger of paralysis by analysis or worse, staying in the comfort zone, and never jumping into the water out of fear. But you know that no amount of practice or planning will get you anywhere without actually doing the real thing. It’s the only way to see if any of it works, and until you try, you’ll never know. You’ve got time,  you’ve got energy, and now’s the time step up and just do it. Some people never start. That’s not you.

In the words of Mark Twain:

“The secret to getting ahead is getting started”

Phase Four:  Struggle

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Michelangelo’s famous unfinished sculpture of Atlas, emerging from a huge block of stone.

The experience of struggle only happens to those who have dove right in and gotten themselves in trouble because they took the risk. Challenges appear, both the expected and the unexpected. You find out whether you’ve prepared or even capable of delivering the effort and quality demanded. You’re challenged physically, mentally and emotionally, as you or your crew lose steam in the midst of frustration. Here is where you need to show your mettle and scratch your brain to move beyond the tired and formulaic. This is where you battle.

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Jackson Pollack, seen here working feverishly on one of his “drip” paintings.

The good thing is, that this phase of struggle is the least deceptive — it tells you right away what your problems are — you can see them, you just have to beat them. You’ve made your initial charge, but there’s resistance or a set back. Here’s when it’s best to get feedback. You’re open to it, because you’re desperate, you’re hungry and you’re receptive. It doesn’t feel like the most productive phase in the process but it’s actually the most fruitful and effective. You find your focus here. And you get going again. The troops gather, either internally in your mind, or physically with other artists. You dig down deep with all your effort. You show your true grit and get the job done.

Phase Five: Completion

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Closing shot of Steven Speilberg’s Indiana Jones and The Last Crusade.

The best part of finishing, is, just that! You’ve finished! You did it! That’s a monster accomplishment all on it’s own. I like to take a small break when it’s done, and so should you, regardless of the results. In sports, everyone knows there can only be one winner. In art, the distinction between success and failure is less clear. All you can ask of yourself is this: did you give it your best effort? Did you try doing things in a new way? Were you true to the material and to yourself?  Or have you wimped out, relied on old formulas or worse, mailed it in? If so, then know that you’ve cashed in your chips and it’s time to earn some new ones.

“In three words I can sum up everything I’ve learned about life: it goes on.” — Robert Frost

He’s right. And another journey lies ahead.